Some of you may be finding
the CM 97/98 very difficult. The following hints and tips are from one
of CM Team (Marc Vaughan) who has taken Brighton to the top of the Premiership
within 10 seasons:
There are quite a few differences
in the game engine between the old CM2 and 97/98, mainly some of the bugs
(sorry features) which made user defined tactics too successful have been
removed. This makes the game much more challenging.
I'll give you a brief guide
to success (well I got Brighton into the Premiership using these tactics
so they can't be too bad).
Problems
Scoring
-
If you are not getting many
chances, buy a player with high creativity or several forwards with high
heading, and a decent corner taker.
-
If you are getting chances but
not converting them, buy players with high shooting and heading ability.
Also specifying a player with
high set piece and shooting abilities to take direct free kicks will help.
Leaking
Goals
-
Every shot goes in - this tends
to indicate a bad goalkeeper. Judging goalkeeper form is very hard and
it may take a while to find a goalkeeper who will perform well.
-
Permanantly under pressure -
this tends to indicate that you have a weak midfield as opposed to a poor
defence and that they aren't holding the ball up and giving the defence
some relief. Try either packing the midfield with more players or switching
to long ball tactic, if you are not already using it.
-
Poor defence - if you have few
good defensive players, then try playing 532 with midfielders in the wingback
positions and your best defender in a sweeper position in the centre, usually
he will mop up any strikers who get past your weaker defenders.
Favourite Tactics
The tactics which I prefer
are 442 long ball if out-classed by the opposition or 532 long ball if
not. However my team specialises in set piece headers and crossing (hence
the long ball and wingers) your team may not. The best idea with tactics
is to pick one of the standard tactics and modify it very slightly to fit
your team.
Explanation of Player Characteristics:
Below are brief explanations
of the various player characteristics used within the game (even the hidden
ones). Please note all of the statistics are adjusted by the players ability
rating (which is hidden) so although you may find a 3rd division player
with 20 shooting it does not automatically indicate that he is as good
a shot as Alan Shearer.
-
Adaptability - how quickly a
player can adapt to a different team or country when transferred.The higher
the number means the easier the player adapts.
-
Aggression - whether he goes
in hard when competing for the ball, without necessarily being dirty.
-
Big Occasion (hidden) - whether
he rises to the occasion in big games, play-offs, top of the table clashes,
cup finals, etc.
-
Character (hidden) - whether
the player reacts badly to on/off the field events. On the field this could
be whether he reacts to provocation, off the field whether he reacts to
being dropped, refused a transfer request etc.
-
Consistency (hidden) - how likely
he is to perform to his ability in a game.
-
Creativity - whether he can
create goal scoring chances for his team-mates with incisive passes, headers,
flick-ons etc.
-
Determination - whether he keeps
battling, even when the odds are against him.
-
Dirtiness (hidden) - whether
he resorts to foul play, either to win the ball, or in off-the-ball incidents.
The higher the number the more likely a player will resort to foul play.
-
Dribbling - whether he can take
on and beat defenders to create dangerous situations from which a goal
scoring chance might arise.
-
Flair - whether he has the ability
to do the unexpected, for example a shot from 30 yards, or an overhead
kick.
-
Heading/Aerial Ability - whether
he is good in the air and wins headers either in defence or attack.
-
GK - Aerial Ability: For goalkeepers
this is their ability in the air, for example when handling corners and
crosses.
-
Influence - whether he can motivate
and inspire team-mates, as for example a captain would.
-
Inj Prone - this is an indication
of how injury prone a player is. The higher the number the more likely
a player will be to pick up injuries.
-
Marking - whether he has the
ability to track an opponent and mark him out of the game.
-
Off the Ball - whether he makes
good runs into space which can lead to a shot/header on goal if he is given
the ball.
-
Pace/Rushing Out - whether he
has speed and acceleration both in and out of possession.
-
GK - Rushing Out: For goalkeepers
this is whether he can rush out quickly in one-on-one situations.
-
Passing - whether he can pass
the ball where he wants it.
-
GK - Distribution: For goalies
this is their accuracy when kicking or throwing the ball out.
-
Positioning - whether he has
good defensive positional sense and rarely gets caught out of position.
-
GK - Positioning: For goalkeepers
this is their positioning for shots, crosses etc.
-
Set Pieces - whether he can
make use of set piece situations either by making a creative pass or a
direct shot on goal.
-
Shooting - this is the players
shooting ability, this obviously affects the players likelihood of scoring.
-
Stamina - whether he can keep
going at the end of the most gruelling matches.
-
Strength - whether he has strength
and physical presence to hold off opponents and keep possession or to compete
and win the ball.
-
Tackling/Shot Stopping - whether
he is good at making tackles to dispossess an opponent.
-
GK - Shot Stopping: For goalkeepers
this is their ability to save shots.
-
Technique - whether he has good
control, first touch, and all round technical ability.
Buying
Players
Take in mind when having
purchased a new player that he may take time to settling into your squad.
I usually play them in their first few matches as subs and if after 4-5
games they haven't started getting ratings of 7+ then I start thinking
of moving them on. When purchasing players if you have the money look around
at the Under 21 international teams for promising youngsters. I nearly
always buy at least 4 youngsters at the end of the season, put them on
short contracts and see how they perform. If at the end of the season they
have an average rating of 7.00 or over, put them on a long term contract
(as long as possible try 5-7 years) otherwise simply release them.
When searching for a player,
always ensure that you have a sensible filter set. Below I have listed
my base filter:
Heading |
10+
|
Inj Proneness |
15-
|
Passing |
10+
|
Stamina |
10+
|
Strength |
10+
|
If you are looking for a forward/striker,
include the following:
Creativity |
10+
|
Shooting |
15+
|
Heading |
15+
|
If you are looking for a midfielder,
include the following:
Tackling |
10+
|
Positioning |
10+
|
If you are looking for a defender,
include the following:
Tackling |
15+
|
Positioning |
15+
|
Aggression |
15-
|
(Note that low aggression in
central defenders can be important as they tend to concede the freekicks
in the most dangerous positions)
If you are looking
for a wing back (D/M L or R), include the following:
Creativity |
10+
|
Passing |
10+
|
Pace |
10+
|
Tackling |
10+
|
Positioning |
15+
|
Off the ball |
10+
|
Recommended
Players
I don't see much point in
recommending players to those people who play with large clubs, as you
can find them simply by reading the Sunday papers and working out for yourself
who is good!
So the players I am suggesting
here are for use by people who are playing with smaller clubs (2nd/3rd
Division) for whom much less information is available.
Player |
Position |
Club at start
of game |
Peter Smith |
D/M RC |
Brighton |
Andy Dibble |
GK |
Free Transfer |
Bjorn Heidenstrom |
D/M C |
Leyton Orient |
Chris Kiwomya |
S C |
Free Transfer |
Gerald Dobbs |
D C |
Non League |
Miguel Da Souza |
S C |
Peterborough |
Of these I reckon Smith, Dobbs
and Heidenstrom are invaluable (and usually stay in my Brighton squad until
we reach the Premiership!), the rest depends very much upon the game but
will be good enough to help you out of the 3rd Division at least.
Keeping your Players happy
Many players have commented
upon their difficulty keeping their players contented, the following things
affect the mood in the dressing room:
-
Wage paid
-
Contract duration.
-
Whether the player is transfer
listed or not (if is and doesn't want to be this may lower his morale,if
he isn't and wants to be this may also lower his morale).
-
Performance of his current team
in all competitions.
-
Other factors (usually noted
in his profile ... wanting to move club for any reason (and not being transfer
listed),not getting enough first team appearances etc.).
-
Size and reputation of club,
in relation to the player concerned ... e.g. Emerson was happy to sign
for Middlesborough when they were thought to be an up and coming Premiership
club but when things went against them his Morale dropped quickly.
-
Various other things are implied
by a hidden characteristic in the player data (restlessness, loyalty to
club, general outlook etc.) ... which you'll have to ascertain from the
way players behave.
Unless you are playing as a
very big club and winning everything then don't expect all of your players
morale to be Superb, as certain players may be naturally moody, looking
to win trophies or just think that they can get on at a bigger club (this
last one happens a lot when I play as Brighton ... you find a superb youngster
and he gets upset when you won't allow him to leave the club).
General
Hints
-
Make sure that you have an experienced
(usually 24+) player with a high influence as your captain, if you haven't
then your younger players may not perform as well as they might.
-
Choosing correct Free Kick,
Corner and Penalty takers is very important.
-
Be very careful when free transferring
players as the board will take offence if you attempt to free transfer
a player of any worth (usually 50k+ for a third division side to 200k+
for a premier side).
-
Note that if the board makes
more money available to you at the end of a season, they will expect that
to be used to strengthen your squad and so will expect a good league position
in the next year.
-
Be very careful when purchasing
Foreign Players as they are required to play in 75% of games to retain
their work permits. If they loose their work permits then you will be stuck
with a player in your squad who cannot play for you but is taking up a
squad space.
-
Be cautious about playing unfit
players as not only will they not perform as well as fit players, but they
are more likely to pick up injuries during a match.
Basic
editing using the CM2 Editor
Here are a few basic hints
on using it, for a full explanation of its features I'm afraid you'll have
to refer to the read me file (edithelp.doc or edithelp.txt) which came
with the game.
-
Editing Teams
-
Run the editor (type CM2ED on
the command line)
-
Click on load database and enter
'tmdata.db1' into the text field that appears.
-
Click on View records, find
the record that you want to change and click on it.
-
Press enter to clear the screen
which appears and a screen with that teams data will appear. Click on each
field you wish to change and enter new values into the text fields which
appear.
-
When you have finished editing,
hit done a few times until you are back at the load/save database screen
and hit the save database option.
-
You have now changed the teams
database next time you start a CM9798 game you will use this changed data!
Editing Player
-
Run the editor (type CM2ED on
the command line)
-
Click on load database and enter
players.db1' into the text field that appears.
-
Click on View records, find
the record that you want to change and click on it.
-
Press enter to clear the screen
which appears and a screen with that teams data will appear. Click on each
field you wish to change and enter new values into the text fields which
appear.
-
When you have finished editing
hit done a few times until you are back at the load/save database screen
and hit the save database option.
-
You have now changed the teams
database next time you start a CM9798 game you will use this changed data!
Please bear in mind that you
can mess up your database quite easily when using the data editor and it
is recommended that you back up your database (i.e. the .db1 files) to
a safe place before attempting any changes.
Final
Word
Of course, if you are following
these recommendations, you'll end up with a team similar to my Brighton
squad which may not be exactly what you're after.....
Good Luck,
Marc Vaughan (CM Team)
If you wish to send an email to me, please use email form or click here: ChampmanNet@hotmail.com
©1998 - 1999 ChampmanNet
|